It's been a few years since I graduated from UWM with a BS in Computer Science (with a double major in Philosophy), so I wanted to give myself a good refresher in the fundamentals (I also completed the CS50 AI course too a tthe same time, with a verified certificate in that as well ;) (humble brag)...
created new site and is now up and running....
As one who really likes C#, it is a bummer that most of the cool tutorials on the market (free/paid) tend to be GD Script. Which is fine, but it’s not really applicable outside of Godot at all. So instead of crawling with my tail between my legs back to Unity (or I could do more Monogame, as that wa...
After completing a few tutorials in MonoGame (and really liking it) I decided to try out the C# version of Godot 4 because I want to make my final decision on an engine/framework as my next step. I didn’t think it would be such a head ache as MonoGame and Godot can both work in .NET8 (as of now Godo...
Getting stuck in that classic “Which Engine/Framework should I use?”. Try to fight it, people! Just pick one and STICK. WITH. IT....
I got some good motivation to hurry the hell up with learning MonoGame. Last thing I want to do is let people down! A cool tutorial I found has me creating a worms-esque clone. After that maybe I will whip up pong in a weekend to test what I learned....
I began learning unity through their training portal for about a year, completed several mini games and tutorials. I was beginning to finally feel competent in my Unity (& more importantly, C#) abilities. Then they dropped the cluster f*** of the updated terms of service. It had me rather demotivate...