I began learning unity through their training portal for about a year, completed several mini games and tutorials. I was beginning to finally feel competent in my Unity (& more importantly, C#) abilities. Then they dropped the cluster f*** of the updated terms of service. It had me rather demotivated so haven’t done much for several months (also real life got busy). I had already spent so much time deciding WHICH engine to use, then to spend almost a year learning a tool that potentially nobody would ever want to use now.
Do I give in to the sunk cost fallacy or cut my losses and find something else? A buddy of mine turned me onto this little framework called MonoGame that looks pretty simple and cool. So I’ve been tinkering with that for awhile. I’m developing on linux so I had a few hiccups along the way getting that to work. Perhaps I’ll make a post about that journey sometime.
I like that I can carry over the C# know-how and visual studio code on linux works pretty well with it. It’s a pretty easy to learn framework when you get it up and running. I think I’ll stick with this for now (unless I jump ship for some other unforeseen reason).
When real life finally settles down I can finally put to code my simple game concept of Deicide. Started that idea myself then presented to some friends and we refined it a bit, unfortunately that originally fell through after slicing n’ dicing a lot out to make it smaller I think I am at a point that my one man show can handle. My goal is to have a playable demo in 8-12 months. Lets see how this goes.